Trap Shape
From Ultrafractal Wiki
Concept
From Damien:
"Mathematically, a trap shape and a texture do the same thing. The code using them (the "calling code") provides a complex number, and the Trap Shape/Texture give back a single (real, not complex) value. The only difference is how that number is interpreted. For a trap shape, the value is the "distance" to the trap. For a texture, it is a texture value. The difference isn't in the trap shape/texture class itself, it's entirely in how the "calling code" uses it."
From class documentation:
"The purpose of a trap shape is very simple: to take one or more complex values and determine a "distance" to a trap shape for those values."
PlugIn Slot
Name of a PlugIn slot and parameter block. see: Trap Shape PlugIn
List of Example UPRs by Trap Shape PlugIn Class.
online sample images for Trap Shapes in kcc5.ulb:[1]
also see:
Coloring Trap Fractal Formula as Trap Shape Trap Shape as Texture TrapShapePlayground Trap Position and TrapShape Merge Trap Shape used as coloring algorithm G.I.Plus
Trap Shapes
List of Trap Shapes with pages in this wiki:
Combine Shapes Inversions Popcorn RRL Spokes N Rings SSG (a large collection)
Sample images for the TrapShape classes found in kcc5.ulb.
