Texturing
From Ultrafractal Wiki
Texturing
"The process of modifying the color or shape of something to make it appear to have a surface *besides* the usual smooth coloring." Damien Jones
see:
Heavy Texturing Keep Textures within Shapes Texturing with Orbit Traps Direct (UF5) Trap Shape as Texture Trap Transfer Bias
Also see Tutorials
Generally for textures I either use a layer (or layers) of mmf3.ucl-Alternative fBm (pixel) or mmf3-Alternative fBm II (normal formula) or I use a layer of mmf3-Orbitals+ and use the in-built texturing. David Makin
