Texturing

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Texturing

"The process of modifying the color or shape of something to make it appear to have a surface *besides* the usual smooth coloring." Damien Jones

see:

Heavy Texturing
Keep Textures within Shapes
Texturing with Orbit Traps Direct (UF5) 
Trap Shape as Texture 
Trap Transfer Bias

Also see Tutorials


Generally for textures I either use a layer (or layers) of mmf3.ucl-Alternative fBm (pixel) or mmf3-Alternative fBm II (normal formula) or I use a layer of mmf3-Orbitals+ and use the in-built texturing. David Makin


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