Texture
From Ultrafractal Wiki
A pattern that has been scaled down to where the individual elements that go on to make the pattern are not readily distinguishable. The appearance of a surface other than the normal smooth coloring.
also: a coloring algorithm in mt5.ucl Texture - mt5.ucl
also see:
Keep Textures within Shapes Texture Amount Texture Examples Using Image Traps Texturing Texturing with Orbit Traps Direct UF5 Trap Shape Trap Shape as Texture Trap Transfer Bias Tutorials UF5Tutorials #4 UF5Tutorials #5 UF5Tutorials #7
List of Textures
3D Texture Bump Maps Texture Convolution Texture Enhance fBm Gnarl Monniers SFBM II Texture Perlin Noise 3D Transformation example FP883 Sand Texture Texture - mt5.ucl Voronoi Texture Worley Textures
With virtually all of Mark Townsend's textures (most of which I really happen to like) you need to use TrapShape Block so that you can control the trap size, and you may also need to use Trap Transfer to modify the transferred distance for coloring.
