Rendering with PovRay
From Ultrafractal Wiki
This gallerycontains images where I had Ultra Fractal do the calculation of the shape, and had Povray do the rendering.
The way to do this is to add appropriate 'print' statements, and to then use the list of compiler messages in an appropriate format as a file that can be read by Povray.
( if you do not know Povray: it is a free raytracing program, see Povray link
Povray could calculate these shapes also, but UF does it a hundred times faster..On the other hand, one would have to write a lot of code in UF to do the elaborate raytracing that Povray can do, so combining the two seemed like an obvious thing to try..
Jos Leys
