Rendering Time

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also see:

   Networking
   Reducing Rendering Time
   Setting Number of Threads 
   with Slope and Lighting Formulas
   Slow PlugIns in reb.ucl
    

Hi Everybody,

I have a question, not related to the challenges.:

I am rendering a fractal, 15 layers, size : 2400x 1601 pixels, settings : anti-alias: custom treshold 0.5 depth  : 3 subdivisions 9 (3x3)

at this very moment it is still calculating... this are the figures: status calculating 0.07% elapsed : 0:17:27.53 remaining : 391:11:05.28 pixels/sec 2.73

is it really going to take more than 391 hours?? what am I doing wrong??

please..help.... i am so happy with this design ! thanx in advance juliette


***


To estimate rendering time:

For a good estimate, render the image at 1/10 scale: 800 x 615, with all of the settings and options the way you want them. Then, multiply that time by 100.

Kerry

***

Roughly speaking, increasing the Depth by 1 multiplies the time by a factor of 9; lowering the Threshold increases it even more. If you do find significant differences with the same UF4-compatible parameters and exactly the same settings. please post an example parameter set.

Kerry

***

"changed it to depth 1, and threshold 0.2.. it goes much quicker... will the Rendering Quality be less? juliette"


Hi Juliette

I see hardly any difference between quick and custom rendering myself. Render it twice the size I want to have. Resize and sharpen it with IrfanView.

Info in the UF pdf manual is on page 278.

Kind regards, Gerda

***

As mentioned, I think that your huge render times are based on two factors: your CPU might be old (Pentium 4s were first sold in 2000) and some of your layers are at very large magnifications. I'm not sure if you can do anything about the first issue (your CPU), but you can probably do something about the second (the large magnification).

For instance, your bottom layer (labeled Background) is rendered at a magnification of 4.4015926E15 (a very large #). But you can find a very similar pattern at a much lower magnification. For example, I spent about 10 minutes zooming out looking for a similar pattern and found one at a magnification of 4800000 (which is orders of magnitude smaller). You could probably find a similar pattern at an even lower magnification if you tried.

You could then try to find similar patterns for each of the other layers that have a very high magnification. This would reduce the render times dramatically.

FYI: On my machine your image rendered at 600x473 took 2 minutes 40 seconds. My machine is nowhere near the fastest (it is a dual core AMD 1.9 GHz). New machines can have CPUs with speeds above 3.0 GHz.

Here is your original formula with a second bottom layer (BG 2) at a reduced magnification (which you can compare to the original). It isn't an exact duplicate of the layer. It is just meant to be an example so that you could see that it is possible to find similar (or even exact) patterns at reduced magnifications:

pappasg@gmail.com


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