Raytracing Compiler Errors

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The sphere inversions part of the [raytracing] algorithm is a very deep recursion of several large and complex objects, and there are recursions within the recursions. My suspicion is that the compiler may not be handling this very complex case as well as it should. I have had this problem on two XP Pro machines, a Win 98 second edition machine, and a Windows 2000 machine. I have also never had a problem by just ignoring the errors.

If you count the errors you will see that an error is reported once for the ucl and and once for the ulb for each layer that does raytracing, but since the objects were actually created correctly, and can be verified as having been created correctly, I don't believe the problem is with the code.

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