Radial Dithering (Random)
From Ultrafractal Wiki
Radial Dithering (Random) is a Transformation in sam.ufx.
What is it?
This transformation does more or less the same thing as Frederick's Radial Dithering. The only difference is that this one use a random algorithm. It allow you to specify a "slice" of the plane that will not be modified and one that will be assigned solid color. The points between them are randomly assigned solid color or not. This "should" give a smooth transition after anti-aliasing. Practically, even when rendering with depth three, the random noise doesn't disappear, but it can give some nice effect...
Don't use the "Guessing" drawing mode with this one.
