MMF Smooth Orbit Traps

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MMF Smooth Orbit Traps is a Coloring Algorithm in mmf.ulb

For tutorial see: UF5 Tutorials #8



Hi all,

The UPR below is not an official challenge entry though it does follow all the rules except that I've replaced Damien's Orbit Trap object with my own Smooth Orbit Traps - other than that I don't use anything in Smooth Orbit Traps that's not available in plain orbit traps - except for the smoothing. It uses Trap Shapes in each layer that require smoothing to avoid iteration banding. I'm just posting it to show the extra possibilities that Smooth Orbit Traps provides :) Note that for smoothing to work you need to follow the usual rules for iteration smoothing i.e. give the colouring the correct bailout value (and a correct power/exponent if not using "auto-power").

bye Dave

UPR

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