Class

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A class is a mini-program that encapsulates a concept or some functionality and is structured in a way that it can be used with many different types of Formulas. Many classes have slots for PlugIns which can be used to extend their functionality. The big advantage to classes is that a given functionality, as defined by the class, can be used with many different [[Formula]s without having to write new code. It also means that the options for a given formula are dramatically expanded with the Formula writer needing to write a line of code. As a result the user should be able to create more varied and interesting art without having to try many different Formulas.

In this wiki Classes are referenced by Title rather than Class Name.

Classes in UF5 online help

The main source of documentation on classes is the Online Formula Reference

also see:

UF5 Tutorials
Orbit Traps Overview
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